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Neal Pace

Resident Evil 2 Remake Review: Happy Surviving!

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“Whatever it takes to save the city.” The city’s dead. Good luck with that!

This was probably the first big game I was looking forward to coming into 2019. Playing the first one when I was younger was terrifying, and for some reason I just couldn’t wait for that ominous feeling of playing Resident Evil 2 again. I don’t know why, but when I’m introduced/put back into the driver’s seat of a survival horror game, the challenge they bring just has me addicted the whole way through. So much so, this game was listed in the Best upcoming games of 2019.

A game like this has you thinking and planning throughout the entire story:

  • “How much ammo should I bring?”
  • “Which weapons should I keep on me?”
  • “Which path should I take or avoid?”

These are questions which were constantly going through my head and it doesn’t bother me. After all, these are the basic steps taken in order to survive Raccoon City’s zombie-infested Police Department.

Gameplay – 

 Now, I played this on PC and I have to say the RE Engine is one of the most optimised game engines I’ve experienced in a while, especially when it was introduced in Resident Evil 7. The game runs like butter, it is that smooth and looks absolutely amazing. The controls are perfect, even though the new 3rd person over-the-shoulder camera loses some of the tension the PS1 version has, I believe this method of gameplay is the way to go.

Puzzles have slightly changed, but are still challenging enough to have you reading through memos and taking a few mins to think things through. Something which I adored in the original and is very much seen in the remake.

Story – 

Story takes place in Raccoon City, the place of origin of the infamous T-Virus and G-virus created by Umbrella Corp. You play as Leon S Kennedy or Claire Redfield (Chris Redfield’s smoking hot sister – yeah I know some of you completely adored her back in the late 90s). These are two survivors looking for a way out of the RCPD while running into other survivors trying to stop the outbreak from spreading.

The story is pretty much the same from what I remember in the original. If you choose Leon’s story it will vary from Claire’s with regard to different cut-scenes and characters. With Leon you join Ada Wong, a mercenary trying to get her hands on the G-Virus. If you Choose Claire’s story you help Sherry Birkin, the daughter of the creators of the G-Virus.

“Hated lickers back then, hate them even more now…”       

Those damn lickers. I hated them then, and I hated them now just as much. Now even though the Tyrant was a pain in the a**, he’s slow, lickers however aren’t! These wall crawling evolved virus ridden zombies start popping up in the game at around the 30% mark and it was horrible. First one you see isn’t that much of a challenge, especially with Claire and her grenade launcher (Only if you got it before the encounter, if not, good luck with that!) but later on in the game you’re fighting these things left, right and center.

Here’s a tip: Flashbangs. You can thank me later.

As for the Tyrant or Mr. X, he brings some great tension not that far into the game. That is, unless you’re playing scenario B. If you’re playing Claire’s story he comes earlier, way earlier, before you can even finish getting items from the police station. The Tyrant is sent to recover the G-Virus and destroy all the evidence, and sadly, all the survivors with it.

Conclusion

Basically, my point is everything in the game is now more deadly and faster than the original. So yeah, I love it! Capcom Really showed off how to make a remake the right way. I’ll just be waiting for Resident Evil 3 remake in the meantime I guess. Capcom do your thing sugar!

Favorite Pastime:

 Organising my inventory to mentally prepare myself.

Proactive Tips:

 Don’t kill every zombie you see. Honestly where you can avoid wasting ammo just run by.

Pros

  • Game runs great
  • Story is still the story I love
  • Zombies
  • Gameplay works perfectly

Cons

  • I just wish it was longer because now I want more Resident Evil!

Verdict:

Pokemon: Let’s Go Pikachu/Eevee Review – Kanto is back!

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“You gotta catch ‘em all!”

When it comes to Pokemon, no matter the age I’m at, I’m most likely going to play the new Pokemon game. And the fact that this one takes it back to its roots with the first gen Pokemon I got even more excited. Starting the game off I was pretty much thrown back into the 90s playing Pokemon Yellow on my purple transparent Gameboy colour which came out on my birthday (the stars were aligned).

Anyway Pokemon: Let’s Go is pretty much the same as the first Pokemon games. Difference being – some characters, the way random Pokemon encounters work and some other small things here and there.

 

The World –  

The world of Pokemon: Let’s Go is great, especially getting to see Kanto remade in 3D. The random Pokemon encounters now don’t trigger a fight but instead gives you a chance to catch them, very similar to Pokemon Go which yes I also played the crap out of… Pokemon battles are against Ordinary trainers, Gym trainers and Leaders but also against strong Pokemon; such as legendaries or that lazy Snorlax trigger a battle. You must defeat them first in order to get the option to catch them after. So don’t worry if you somehow one shot Zapdos. Emphasis on ‘somehow’.

One of my favorite features in the Let’s Go series is being able to have your main Pokemon Pikachu or Eevee chilling on you out of their Pokeball and having one other Pokemon of your choice with them. At first, I had Bulbasaur running behind me everywhere I went but then I noticed something that just blew me away. I got my Arcanine out and holy smokes – You’re on top of him mounted ready to destroy every Pokemon trainer in sight. This instantly blew me away, just because I felt closer to my Pokemon – more of a team. There is also some customization for you and your Pikachu/Eevee like nifty little bowties and hats.

No more HMs! I’m happy to say you don’t have to decide what move you’re going to sacrifice for moves such as fly or surf, because now your partner has you covered. My Pikachu can do anything! There are abilities which your partner now learns passively and doesn’t need to take 1 of your 4 moves for combat.

 

The Characters –  

You’re going to see a lot of familiar faces, including a new rival/friend in Let’s Go. Now I genuinely tried my hardest not to call him something stupid like the previous games, so I gave him a simple name because it was time to grow up a little, don’t you think? You got all your classic Gym Leaders with a new style of clothing. You got Team Rocket blasting off as usual. Then there’s the Elite four at the end just waiting to give you a hard time.

Overall, they are pretty much the same, but seeing them again with their updated looks is just as fun as the first time seeing them as a pile of pixels.

Conclusion

The whole point of the Let’s Go series in my opinion is to catch every single Pokemon in the First Gen Pokeverse, as experienced in other games, but it feels slightly easier because of its online feature. Trading is always important in Pokemon – as a core feature to evolving certain Pokemon like Kadabra to Alakazam. Another feature worth mentioning is the Pokemon Go park in Fuchsia City. This allows the player to transfer his Pokemon from Pokemon Go to Let’s Go. It works by linking your phone to the Switch and then going to the park transferring them, and catching them where they’ll just be waiting inside the park casually.

 

PROS:

  • Riding Arcanine like a boss
  • Reliving Kanto
  • Insane Pokemon battles
  • More relaxed way of catching Pokemon
  • Mewtwo

Cons:

  • Feels slower levelling your Pokemon by fighting other trainers
  • Weird FPS drops in certain areas.